
“I still generally wouldn’t really wear one that much at home if my girlfriend is there too,” he said. He enjoys playing VR games, but if someone else is around, he thinks twice before strapping the headset on. It’s a thing that you’re doing on your own and it’s a thing that you choose to do to the exclusion of anything else,” Mack said. But even when those hurdles are cleared, the fact that the typical VR experience is so socially isolating might limit its upside. If VR hardware can’t align with the preferences of gamers, will it be able to survive? Until companies slim down their VR headsets, get rid of cumbersome connector cables and lower prices, most gamers - save the early adopters and tech enthusiasts - will continue to balk.Ĭompanies are busy making VR more appealing to a wider audience, and hardware prices are dropping. This experience chafes against that mode of playing which is typical of gaming enthusiasts - spending hours comfortably sunk into a couch. You get sweaty and after a half hour of play your energy is sapped. Most VR headsets weigh over a pound and must be strapped tightly to a user’s face. Namely, the bulky headsets and high prices. But first, a few challenges need to be addressed. There are promising developments on the horizon. ”Īlthough VR has yet to live up to the hype, tech companies like Facebook, Valve and Sony are busy trying to advance the industry, investing considerable resources to develop VR hardware and games. “The whole world sort of got butt-hurt that their first-generation VR headset didn’t instantly morph into the Holodeck. “There was a lot of hype around it in 20, and then the whole world sort of got butt-hurt that their first-generation VR headset didn’t instantly morph into the Holodeck. “Right now we’re sort of in this trough of disillusionment about VR,” Kevin Mack, a VR game developer, told Built In in 2020. And despite its buzzy status, it continues to give many consumers pause. VR is still a niche category when compared to the rest of the gaming industry (it accounted for less than half a percent of all gaming sales in 2020). Polygon ’s Ben Kuchera put it bluntly last year: “VR has been five minutes away from some kind of breakthrough for about eight years.” But the technology has been slow to deliver on that promise. We should be able to know the pricing once Bandai Namco is ready to release the game to gamers in Southeast Asia region through PSN.For decades, virtual reality has tantalized gamers with the prospect of a fully immersive experience.
#Summer lesson vr game free free
Meanwhile, it is unlikely to be a free game though since Summer Lesson costs JPY 2,980 (about RM 121) in PSN Japan. Additionally, the Summer Lesson variant for Southeast Asia will continue to feature the original Japanese audio alongside English subtitles. Nevertheless, PS VR owners in Malaysia ( only few days left to go!) that want to check out the game will be able to do next year.Īccording to Bandai Namco Entertainment Asia, the game will be released through PSN in early 2017 although the exact release date has yet to be confirmed. It is not surprising to see that the game is only available in Japan given its language even though the original tech demo did feature an English-speaking character which somehow was not featured in the version that was released to the public.
#Summer lesson vr game free series
Developed by the same team behind the popular fighting game series Tekken, Summer Lesson eventually became one of the launch title for PS VR when it was released in Japan last week. When Summer Lesson for PlayStation VR was first introduced to the world last year, it mainly acts as a tech demo for the new virtual reality headset.
